Time Adjustments
During a live show, things rarely go exactly as planned. StageTick has two sets of tools: the ± buttons and the timeline in the Controller, and the numpad in the Operator view. They differ in one important point — whether the planned duration of the timer changes.
Adjusting time from the Controller
Under the preview in the Controller you find the transport controls:
- − (Subtract time) and + (Add time) change the time left by the step they show (default 1m); the ▼ button between them chooses 5 s, 10 s, 15 s, 30 s, 1 min, 2 min and 5 min.
- Timeline: click or tap a point on the timeline under the preview to jump there, or drag along it. On a touch screen the time under your finger is previewed while you drag; the timer jumps there when you lift your finger.
Add time always gives the full amount: it first winds back the elapsed time; if the timer has not started yet or has just started, the rest extends the timer's duration, and the new duration is saved with the timer. Subtract time takes away at most the time that is left: the segment can end right away, but no overtime is added. Add time and Subtract time do not change T-minus timers (countdown to a time), whose time left follows the target time.
The Operator numpad
The numpad is part of the Operator view (/r/:roomId/operator, sign-in as a team member). It is always visible and works on the current timer.
Adjustment modes
Pick a mode, type the time with the number keys and tap APPLY. Digits fill the HH:MM:SS field from the right — 5 0 0 means 00:05:00. APPLY stays disabled for 00:00:00. The numpad has no keyboard shortcuts; the Enter key does not apply a value.
SET TO
Sets the timer's planned duration to the entered value and puts the elapsed time back to zero. The timer keeps its state: a running timer counts down again from the new duration, a paused timer stays paused.
← JUMP
Moves the clock back by the entered amount, which gives the speaker more time. On a countdown showing 3:20, ← JUMP 30 s shows 3:50. It never goes above the planned duration.
JUMP →
Moves the clock forward by the entered amount, which takes time away from the speaker. On a countdown showing 3:20, JUMP → 30 s shows 2:50.
− SUBTRACT
Shortens the timer's planned duration by the entered amount; the elapsed time stays the same, so less time remains. You can subtract at most the time that is left, and a timer always keeps at least 1 second. A larger value is not applied; a notice shows how much can be subtracted, and the entered value stays on the display so you can correct it.
+ ADD
Extends the timer's planned duration by the entered amount; the elapsed time stays the same, so more time remains — for example when a Q&A runs long and you want to give the speaker 5 extra minutes.
Setting a new duration
- Select the SET TO mode on the numpad.
- Type the duration with the number keys (for example
500for 5:00). - Tap APPLY.
The planned duration is replaced and the elapsed time returns to zero, whether the timer is running or paused. To jump to a point within the current duration instead, click the timeline in the Controller.
Resetting a timer
- Tap Reset (↺) in the Operator transport bar to jump back to the start of the current timer.
- Reset does not pause: a running timer immediately counts down again from its full duration. Pause first if it should wait.
- The planned duration and all settings are kept.
- In the Controller, Stop sets the clock back to zero and stops it.